Aurum Status: In Development |
 45% Complete |
The idea behind pl_Aurum is to let the player be able to move around more then usual. Could you jump on that roof normally? Well, you can in Aurum.
In latin, Aurum means gold. Because I wanted the same theme and artstyle as pl_Goldrush, I decided that this name fitted. For the architecture and textured used for this map, it uses the most common textures seen in Goldrush. For example, if the wood floor in goldrush used this texture, it will most likely be the same texture in Aurum.
However, I am not copy-pasting buildings for Goldrush. I am simply trying to use the same style as it.
The payload path in Valve's PL map is much worst then Aurum. You can't see this path in-game, but it's much more smoother and runs alot better. The payload cart also have the blue light you can see in Goldrush.
The story behind this map, is simply, that Blue has found out about Red's huge gold facility. For unknown reasons they want to destroy it, badly. They must escort their little bomb through Red's properties. Along the way, they goes through several checkpoints.
Red must stop Blue for successfully destroying their gold storage.
Uhmm, well, thats pretty much I can tell you right now. =] |
| In category Payload, For game Team Fortress 2, Added 4 months ago, last modified 1 month ago, 6 comments, 441 views, 8 WiPs, 0 files |
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