I deceided that I should replace the railings with better looking ones. I hope they don't reduce fps too much for older comps, but props as railing just look way better than those brush railings.
Do you like the new railings? ;P
P.S: the signs are finished by now. Too bad it increases map size a bit, but I hope this helps players navigating though the map.
Part of project zm_fortress, Added 4 months ago, last modified 4 months ago, 2 comments, 313 views, 0 stamps
The aim is to create a map which looks good, is optimized, balanced, a bit scary/dark and fun to play. Until I final verion is relased there are going to be multiple beta and properly some RCs for testing (and fixing bugs and balancing the map later).
Story
The map itself takes place in a overtaken fortress; first it was owned by humans, during the war combine overtook the fortress and later it was left due to "wierd" happenings... rumors about living dead so called zombies were heard, it's about the player to find about more ;)
Okay I am working on that map now.
But anyway that's what I've planned:
- lightscale changes
- dead bodys & blood
- soundscape
- make some spots worthy to use
- remove the one really imbalanced spot
- maybe work some more on the overall detail of the map..
- bugfixing
- map overview
- names for places
- signs (Done)
I might call the map to zm_fortress_rc1 than because I think I'll have finished almost everything than Oo.
For game ZombieMod, Added 1 year ago, last modified 1 month ago, 2 comments, 909 views, 6 WiPs, 0 files
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