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VMT Coding

Reflection Map Only "$envmap" "env_cubemap"
"$envmapmask" "where the texture is"
Normal Map Only "$bumpmap" "where the texture are"
Normal map + Reflection "$envmap" "env_cubemap"
"$bumpmap" "where the texture are with reflection map as alpha"
"$normalmapalphaenvmapmask" 1
Updated by this guy.
Published by jason9jason . 2 years ago
Comments




Open-Source fanatic | Y2M
Posted 9 months ago
This is great




stay crunchy | Y2M
Posted 1 year ago
Sweet the code for a ref map. :)




Wheres your head at? | Y2M
Posted 1 year ago
Posted by Unkn0wn

here

SO I DONT LOSE IT.
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