Username:
Password:
Register or Reset Password
Remove the ads!
  
Search Studios:           Advanced
Team Meeting 1
2 comments
Posted: 5 months ago








Team Meeting 1


I'm here to announce the first team meeting of the mod. It will have as finality to discuss the mod in all its aspects. It will occur on this Sunday, 21st, and each member must have at least my MSN. Who doesn't have, please, ask me or ask another member for it.

As each member has a different timezone, a table will follow with the starting time and the ending time of the meeting for each member's timezone.

DragonNOR: 19:00 to 21:00 GMT +1:00 Europe Stockholm
Drimp: 18:00 to 20:00 GMT 0:00 Greenwich
Espilon: 18:00 to 20:00 GMT 0:00 Greenwich
Kim: 19:00 to 21:00 GMT +1:00 Europe Stockholm
Prototstar: 10:00 to 12:00 GMT -8:00 Pacific Time
XBLAH: 14:00 to 16:00 GMT -4 Brasilia

Please, Espilon, Drimp and Kim, read: As I couldn't contact you, I couldn't add your GMT time or your freetime, so you will have to join the meeting at 18:00 GMT 0:00 Greenwich. If you think there are any problems, please, contact me as soon as possible.

NO ONE miss the meeting. This may define how the mod will be organized.


Xblah .
First new of the year from us!
5 comments
Posted: 6 months ago
It've been a long 8 months since we actually posted a new. The progress of the mod nearly went into hiatus status but thank to a few of our members for trying to at least keep the mod alive from it brink of extinction. There are good news and bad news.

Bad news

We are shorthand on requires staff and in need of help! We are seeking animator, modeller, C++ programmer, and texture artist to help with the team. We have kicked out a large number of inactive members so we're left with four of us to work on Offline mod. And none of us are programmer nor animator and have novice skill in modelling. Exam is here or will be here soon for the team so the progress will be slow.

Good news

The mod is back on progress despite the obstacles we're facing with Steam right now. We recently got a official website not long ago. You can check it out by visiting the URL from our studios page. There are several news WIPs and media you can see which were posted previously not long ago.

Offline mod will utilize Source SDK 2007 and OB SDK can be download for free- which is 10MB. We have our reason for moving on to the OB SDK. After the exam, the team will try to roll back on track and work on our assignments. We have decided to change our mod name to Offline, hence the reason why we no longer say 'trilogy' with it. :)

And lastly, the storyline had been altered but apparently it's not final- yet.
Thank for reading! Don't forget to leave your comment or suggestion!

The Offline Team

prototstar .
Mod Stage
0 comments
Posted: 1 year ago

First Words


After some months of work, it is definitive that Episode One will be released in a couple of months. We already have organized the chapter cycle and story. Maps are being developed everyday and soon we will be releasing new media and a new Launch Teaser.

Help Wanted


We are currently seeking for good 2D artists to make new textures. If you want to join the team, you must be able to skin the following type of textures:

-0- Concrete;
-0- Metal.

These will be used in Walls, Floors and Ceilings.


To join, leave a message at the main page or contact me in Steam Friends:

jeanflisk


Xblah .
Weekly Offline News
0 comments
Posted: 1 year ago
The work here is a little bit slow, but looks like the project is moving. I've just hold Chapter One to complete it in the final steps of the mod, so the introduction will say something about it.

We may not release any media for the next two weeks, but I promisse we will have something after it.

XBLAH - Project Leader

Xblah .
New Posting Rules
0 comments
Posted: 1 year ago
-- Post in the forum any ideas or questions that you have about your part of your mod or from others.

-- It's extemely unallowed posting in the main page any part of the story of the mod. If you want, post it here. It's a good way to record any ideas without losing them in PMs.

-- Only use the "Stuck List Positioning" is the Thread is very important, like anouncements.

Xblah .
SlowMo Feature Added
1 comment
Posted: 1 year ago
We have just added the Slow Motion feature to the mod. Now we are just implementing it, but be sure it will be there.

In other news, we have started the chapter one of the mod: Overwatch. Mission: Open the gates for the allies control the compound.

Xblah .
The Mod will be episodic
0 comments
Posted: 1 year ago
For those who thought that the mod was going to take years, you were wrong. We are going to make the mod episodic. So, it will be divided in 3 episodes.

Xblah .