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Mapper Wanted
2 years ago
Special Forces: Source is seeking mappers and level designers.

The goal of our mapping and design team is to create maps of various industrial, public, and private structures and areas. Maps will range from a lumber mill to an airport to a sky-scraper.

Cool designs and believable architecture are a must. Familiarity with Hammer and the SDK are very helpful, but even mapping experience for other engines are helpful. Maps would be designed and built in hammer.

Mappers would then improve the designs with refinements and, of course, implement the custom map entities and concepts.

We would love to have a robust mapping team for this project.
Studio Info
Special Forces: Source
Special Forces Source is a new twist to a classic.
Membership: On Request
Inception: 2 years ago
Other Help Wanted at Studio
Special Forces: Source - 2 years ago
Special Forces: Source is recruiting 3D artists/modelers. We are looking for volunteers to build the player models, weapon models, and some set decorations. Ideally, the mod will have a full team of model artists... but...
Special Forces: Source - 2 years ago
Special Forces: Source is seeking a 3D animator. We need an animator who can create custom animations for players, props, turrets, and weapons for source games. Here is a quick look at some of our existing weapon...
Special Forces: Source - 2 years ago
Special Forces: Source is recruiting Sound Editors and Voice Actors for the mod. Of particular interest are weapons sounds and environment ambience. Vehicle and music also would be helpful. Voice acting for key dialogue on certain...
Special Forces: Source - 2 years ago
Special Forces: Source is seeking a coder. This multiplayer squad game will require custom source code for weapons, items, and gadgets. We will also need work for the team divisions and build aspects of the...
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