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ABOUT
Get to know us a little
NT Studios
Rediscover Entertainment
Membership: On Request
Primary Skills: Concept Art, Graphic Design, Mapping, Project Management, Texturing, Web Development, Video Production
Supported Games: CS:S, HL2DM, HL2, GMOD, HL2:EP1, HL2:EP2, PRTL, TF2, HL2: EP3, PRTL2
Welcome to NT Studio

NT Studio is a multi developer studio.

We accept any kind of talent. As long as you have some good skills you are accepted.
We might work together for a project so teamwork is important for us.
In our studio you're a team player. We help each other and improve each other.

The most important thing is to help each other and be positive.
People have their life and may not be able to post things all the time.
There for if you join us it wont matter but some activity is required.
Inception: 1 year ago
Member
Fearlezz .
Level Designer, Graphic Artist
ncyphe .
Level Designer, Graphic Artist
Occlusion .
Level Designer
Youme .
Level Designer
Notoorjus .
Graphic Artist
Take a sneak peak of what to come
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Project Name Updated
Borax
(Payload)
4 months ago
Core 2
(Core)
4 months ago
ncyphe's alpha projs5 months ago
The Darkness5 months ago
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Comment and be a part of the developments
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WiP screenshotshot

Borax Tease

(Borax)
0 comments
Fearlezz .

Borax media 1

(Borax)
0 comments
Fearlezz .


Core 2 - Central Core Model

(Core 2)
3 comments
ncyphe .

Core2 - Computer Core modal

(Core 2)
9 comments
ncyphe .


Security Node - revamped

(Core 2)
1 comment
ncyphe .
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Add Message
Whats on your mind?
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MESSAGES
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2 months ago
ncyphe



You guys definitely can't quit now, the L4D SDK beta was finally released . . . with sketch-up support, for that matter.

I'm already working on my map. (no word if I'll keep up the pace, though)


Future game dev, in study
2 months ago
Fearlezz



We had a fantastic run though. From the beginning to the end. This studio started to die slowly after Sarkdog left :/


Mappin' for life
2 months ago
Deltarico



Posted by ncyphe

I wouldn't call it dead, rather, "inactive"

I've got stuff I'm trying to work on, but I can't get around to doing them. Between work and school, time is sparse.

I just redownloaded sketch up to start planing out my route of travel for my L4D map. At least I can't do that in between things.

I also had an idea for an "Alaskin Pipeline" map. I was gonna call it pipeline, but then Valve actually had to release a map called pipeline. Makes me angry.

As for the models. I need to figure out what to do with them. I was gonna take the suggestion of too many pipes and redo the cap design.

So much to do and so little time.


U're the only one who is Active in here.
For ur own best, u shall join another studio who is active. Ur work is great, thats why u dont should release ur work here.

No offence for NT Studios but.. If Fearlezz thinks that the studio is dead. I think it is.


Gief me teh RipeZ.
2 months ago
ncyphe



Posted by Fearlezz

Should we call this studio dead yet? :(


I wouldn't call it dead, rather, "inactive"

I've got stuff I'm trying to work on, but I can't get around to doing them. Between work and school, time is sparse.

I just redownloaded sketch up to start planing out my route of travel for my L4D map. At least I can't do that in between things.

I also had an idea for an "Alaskin Pipeline" map. I was gonna call it pipeline, but then Valve actually had to release a map called pipeline. Makes me angry.

As for the models. I need to figure out what to do with them. I was gonna take the suggestion of too many pipes and redo the cap design.

So much to do and so little time.


Future game dev, in study
2 months ago
Fearlezz



Should we call this studio dead yet? :(


Mappin' for life
2 months ago
Deltarico



I'm gonna leave this studio now.

I'm inactive & this is the wrong studio for me.
I make sprays + Retectures/recolours Skins.


Keep working on the Core thingiz. :)


Gief me teh RipeZ.
641 records
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HELP WANTED
Position
Skinner

No big need. Intermedian/Experts are welcome
Video Producer

We could use someone with nice talent with video. Experts are welcome
Texture Artist

No big need, a texture artist is always good to have. Intermedian/Experts are welcome
Mapper

No big need, any mapper Beginner/Intermedian/Expert are welcome