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DevHub
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Official Zombiemod Studio
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WiPs
Search Studios:
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Name
ID
Subscribe
Team
Member
ATIX
.
n00b mapper lololol
.
Mapper, ZombieMod: Source DEV
NatalyaAF
.
Map/Entity Pro, Skins, Models
Mo0nLiGht
.
Moonlight -- Maps & Server Pro
[Ao1]Something
.
Mapper eye,Eye,EYE CANDY!!!
markkoka
.
Mapper -- RUN FOR YOUR LIFE!!
gl33m4x
.
0ne & oNLY gl33m4xium
JJ45
.
ZH Mapper, Escape Map Inventor
.
Mapper UnDying Mafia >:D
spadez
.
Mod Admin Wut Now son's
error.ocx
.
Mapper OMFG ITS ERROR.OCX!
Omega_K2
.
Mapper K2 w000t w00t
.4ngryToasters
.
Mapper
Herr_Pole
.
Mapper
Latest Releases
Submission
Submitter
Added
Weapon Spawner (ZM)
NatalyaAF
.
10 days ago
the fortress' new railings
Omega_K2
.
1 month ago
zm_fortress_b7 - signs
Omega_K2
.
2 months ago
Umbrella SAS
NatalyaAF
.
2 months ago
fearfm.nl
Mo0nLiGht
.
2 months ago
Requests
None Found
Biography
Official Zombiemod Studio
Maps, Skins, Scripts, and More!
Membership:
Invite Only
Primary Skills:
Coding/Scripting, Graphic Design, Mapping, Sound Effects & Music, Texturing, Server Administration
Supported Games:
CS:S ZM
,
ZMS
,
HH
Official Zombiemod Studio.
Inception:
1 year ago
Poll
You must login or register to access this!
Work in Progress
Add WiP
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WiP Screenshot
Zombie Guide
(
Zombie Guide! :)
)
3 comments
Omega_K2
.
the fortress' new railings
(
zm_fortress
)
2 comments
Omega_K2
.
zm_fortress_b7 - signs
(
zm_fortress
)
2 comments
Omega_K2
.
Zm_ATIX_chaos
(
zm_ATIX
)
15 comments
ATIX
.
zm_sn-ownage
(
zm_sn-ownage
)
2 comments
gl33m4x
.
Return to ZE_LA
(
ze_los_angeles
)
2 comments
NatalyaAF
.
Ze_canal_escape
(
Grey-Echo's Work
)
8 comments
.
Hh_cityblok_beta
(
Grey-Echo's Work
)
7 comments
.
Re-Visited Resident Evil Room
(
ze_los_angeles
)
3 comments
NatalyaAF
.
Zm_mall Shop
(
Crazy's Content
)
3 comments
.
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Add Message
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Messages
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ATIX
.
=[ATIXIUM]| || ||| | ||||
|
Y2M
x
0
Posted 1 day ago
Nice presented tutorial Nat, I might try it sometime in the 2099~ since it is so time consuming, but could you by any chance create a vehicle to replace a brush based car or jeep for zombiemod source? It would be a great addition to the mod driving around with friends in the truck
:P
and does anyone here map for zombie master?
I'm guessing no -_-
NatalyaAF
.
Ñåţâļÿà[ẶҒ]
|
Y2M
x
0
Posted 2 days ago
Check out my latest tutorial:
Editing Player Models for Newbs
.
www.Undead-Mafia.com
|
Y2M
x
0
Posted 4 days ago
Hey guys i just though i would let you know i lost all the files and everything and im going to have to buy a new computer. I will be back and i will be active again
Omega_K2
.
It's me, Mario :P
|
Y2M
x
0
Posted 13 days ago
Yeah, your maps are looking good judging from the screenshots. So far I personally don't have any objections, but the studio leaders have to deceide.
I think some in our studio would assist you with final compiles, if you entrusted them with your vmf.
---
Anyone want to have a quick look at an early version of zm_fortress_b7 ? I am out of ideas how to make some spots more useful without chaning the layout dramtically or making them unbalanced... and I don't feel like creating the other stuff (like soundscaps, work on lightning, more details, etc) right now...).
If anyone is willing to take a look, I'd upload the files and create a server...
---
P.S.:
Lol "optimising" makes renember this: I recently played a css map which hogged my PC down to 10fps (which is insanse, since I can play _CRYSIS_ at 30fps at very high. 2xAA 16xAF, 1680x1050)
- It's me, Mario :P
.
I can has cheezburger?
|
Y2M
x
0
Posted 13 days ago
Posted by NatalyaAF
Posted by modmaster
So... what particular skills does it take to join this studio?
You need to be a creative ZM mapper with good hammer skills in terms of brushwork. Optimization and such, we want our studios maps to be properly optimized, but if you don't know how to do that we can teach you and help you with that.
Oh ok. Because I do a lot of mapping. I am actually re-making
this map
at the moment. Also I am pretty good at optimizing my maps, its just kind-of annoying to do on the computer I am currently on since my main gaming computer is broken and it takes a crap-load of time to compile everything. Other then that I'd consider my-self a good mapper, not as good as Atix, but ya...
NatalyaAF
.
Ñåţâļÿà[ẶҒ]
|
Y2M
x
0
Posted 13 days ago
Posted by modmaster
So... what particular skills does it take to join this studio?
You need to be a creative ZM mapper with good hammer skills in terms of brushwork. Optimization and such, we want our studios maps to be properly optimized, but if you don't know how to do that we can teach you and help you with that.
.
I can has cheezburger?
|
Y2M
x
0
Posted 13 days ago
So... what particular skills does it take to join this studio?
NatalyaAF
.
Ñåţâļÿà[ẶҒ]
|
Y2M
x
0
Posted 25 days ago
Check out my new toilet model!!
http://www.fpsbanana.com/prefabs/2224
Omega_K2
.
It's me, Mario :P
|
Y2M
x
0
Posted 28 days ago
I don't know why he left... but I'd like to know it, too.
I like your Idea ATIX :D
- It's me, Mario :P
ATIX
.
=[ATIXIUM]| || ||| | ||||
|
Y2M
x
0
Posted 29 days ago
HELLo everyone! quick question ¿why isn't Glitched System in the studio if he codes for zombiemod source? Aside I got a suggestion to the studios header layout Or a news module, and that is for a new professional frontage slideshow (the ones you see in ign.com, gamespot.com, cnet.com, yahoo etc.. with one members page on a slideshow, for updates on their projects (if they want), so we can all know whats happening (it's an easy flash application online we can use and publish what we got so it will autoupdate automatically on here.. I consider it pretty neat and it always gives us something fresh to come back and look at :)
The application we can use and share an account is sproutbuilder.com
I got it on my profile below my biography and If you are still confused and don't know what I mean, then check it out here in action w00t :
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