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Pixel & Sprite Art "Rip" Guide *in dev
  The purpose of this guide is to give anyone, and everyone that is interested; the ability to rip their own favorite video game sprites using free software that is available to all.

  Also, it's main goal is to be well written, easy, and simple to follow for any skill level. Whether you are just getting started, amateur, novice, or expert; This guide is intended to be a walk-through for all who are willing to learn.





presents a guide to getting started in pixel & sprite art ripping.



Table of Contents  -Insert Coins & Press Start!

  • I. INTRODUCTION
    • Intro on the goals and purposes of this guide. Including a few notes to get us started.


  • II. GUIDE OVERVIEW
    • Quick outline of the steps that will be taken in this tutorial. Mainly to familiarize yourself with the Guide, and to feel comfortable before becoming overwhelmed with new programs.


  • III. PROGRAMS USED
    • Basic overview of the programs that will be used with this guide.


  • IV. INSTALLATION AND PROGRAM SETUP
    • This section explains the process of Installation for the programs we will use. Also, we will be setting up our programs to be ready for the Sprite Ripping / Recording process. i.e. Selecting the correct settings that we will need to use.


  • V. RIPPING / RECORDING SPRITES
    • Here, we will actually be starting the Recording Process and creating our .AVI file to "Rip" the Sprite(s) from.


  • VI. CONVERTING .AVI 2 ANIMATED GIF
    • Last, we will 'Rip" our sprites from the .AVI file, which includes setting up timing of frame delays, cropping, optimizing, and making them transparent. (Cutting out the Sprites)


  • * REFERENCE
    • * Reading this is not necessary for completing the tutorials within this guide. The reference section only contains further information on various Sprite / Pixel based art. i.e. Definitions, Examples, And other random mumble.



I. INTRODUCTION


  The purpose of this guide is to give anyone, and everyone that is interested; the ability to rip their own favorite video game sprites using free software that is available to all.

  Also, it's main goal is to be well written, easy, and simple to follow for any skill level. Whether you are just getting started, amateur, novice, or expert; This guide is intended to be a walk-through for all who are willing to learn.

  This Guide is also meant to be a First Part section for a later Pixel & Sprite Animated Sprays Member Page I will be writing after the completion of this one.








II. GUIDE OVERVIEW


  In this section, I will briefly go over the steps that will be taken in this guide.

  • Familiarize ourselves with the basic steps of "ripping" sprites.

  • Learn about what programs we will be using and what they do. This, will let you better understand the overall process and stages.

  • After reading a bit about the Programs we will be using, We will then install & setup the programs step-by-step. This is to insure that the programs willl make sense and that you will be able follow along with a sense of ease and comfort.

    Information will not be provided that is not relevant to the completion of this Guide.

  • Once we get our Programs installed and setup, we will then start the process of recording our sprites to an .AVI file. This step will be very simple and will not take much time at all.

  • With our newly recorded (uncompressed) .AVI file, we will then bring that .AVI into our Animation software in order to finalize and do the following: Optimize & Setup Timing of Frames, Cut out sprites for transparency, Crop our canvas size, then finish by exporting to a .GIF file.







III. PROGRAMS USED


The purpose of this section is to first introduce the programs that we will be using. This way, we will first fully understand the basics of the programs and how it is we are going to be using them for this instance.

The following programs will be used and needed for this guide: *


  • HyperCam, by Hyperionics

    • HyperCam is used to capture the "action" from your Windows screen and then saves it to an .AVI (Audio-Video Interleaved) movie file.

      Basically, it is a "Screen-Capture" program like many others out there. Although this one works perfect for sprite ripping, and is also free + easy to use.

      Sound aswell can be recorded from your computer wave device, line in, and/or microphone.
      (Although for sprites and this tutorial, we will not be doing so)


      • Hypercam will be used to record our sprites from an emulator & rom.


  • GIMP, by The GIMP Team


    • GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring.

      It has many capabilities. It can be used as a simple paint program, an expert quality photo retouching program, an online batch processing system, a mass production image renderer, an image format converter, etc.


      • GIMP will be used to import our recorded (uncompressed) .AVI file from Hypercam, so we can create our final .GIF animation.

        All of our steps of trimming, cut-outs, timing, optimizing, and final saving, will be done in GIMP.


  • Plug-In: uc-avi , by Reinhard Geisler


    • The uc-AVI plug-in loads uncompressed AVI files into multilayer images within GIMP. It can also save multilayer images to uncompressed AVI files as well. Audio tracks are discarded & only one video stream is supported. Compressed AVIs may be loaded using mencoder to import.

      • The uc-AVI plugin for GIMP, MUST be installed in order for us to be able to import our .AVI files into GIMP.



 *Note to Adobe Image Ready Users  

  If you are currently using Image Ready and are not switching over to GIMP for this tutorial, then most of the steps here can easily be done in Image Ready as well. Some side notes may be included during this guide for use in Image Ready, but this tutorial is targeted specifically for use with GIMP.








IV. INSTALLATION AND PROGRAM SETUP


In this section, we will walk through the process of getting our programs installed and setup so we can begin ripping our sprites.

Published by nintentofu : 8 months ago
Comments
.
Sticks n stones and weed and bombs | Y2M
Posted 4 months ago
My god finish it!! :P
strawberry slime .
SNK F0R3V3R!! // w4ffleZ | Y2M
Posted 5 months ago
Nice :]
.
Thinkin outside the box. ;) | Y2M
Posted 7 months ago
Cool, I always wondered how you did this. :O

:D
:
Banana Mod Bot | Y2M
Posted 7 months ago
I would, but I do not have an arcade emu with Metal Slug roms. So that won't be possible in this tutorial. I will most likely use something from Super Mario 1 or 3. To make it simple and easy to follow along with.
.
Harvey Wallbanger | Y2M
Posted 8 months ago
Use metal slug durr.
:
Banana Mod Bot | Y2M
Posted 8 months ago
Posted by Crankeye

Can't wait until this is done!
I definitely want to follow this guide/tutorial.
Just do we need a emulator to?
And Mario is the best on NES right?

Yeah, emulation will be on the user's part to come up with. And Mario definitely kicks most ass on NES. ;D

I was actually thinking of using Mario for this tutorial, but I wasn't sure exactly.
Crankeye .
| Y2M
Posted 8 months ago
Can't wait until this is done!
I definitely want to follow this guide/tutorial.
Just do we need a emulator to?
And Mario is the best on NES right?
:
Banana Mod Bot | Y2M
Posted 8 months ago
Posted by Pink

Yay!

;D I am putting this together for the community and everyone that has ever wanted to start ripping their own sprites. Any comments, or ideas are welcomes. : )
.
Left. | Y2M
Posted 8 months ago
Yay!
:
Banana Mod Bot | Y2M
Posted 8 months ago
Under development.
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