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Peasant
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Elder
Joined 24 Jun 2005

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Offline for 16 days
Exit point: DevHub > Mods > MegaMod Mapping Dept.
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Blogs (147)
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General
    Bought a PS3
3 commentsPosted: 3 months ago
Well, it's about time to upgrade to a next-gen console, so today I finally bought myself a new console, a PS3. The main reason i went for the PS3 is for the Bluray player, and free online play. You can't say no to that(Xbox fanboys gtfo).

Along with the system, I bought Red Dead Redemption, Little Big Planet, and Metal Gear Solid 4. Total cost: $499. Wil be buying the God Of War series with my next paycheck.

Time for some HD fun.

PSN: BCouto


Get your Portable ID!
General
    Portfolio work
3 commentsPosted: 4 months ago
Since school has finished, I've made it my goal to have a decent portfolio set up by the end of the summer. Not only does this get me more experience in my field, it could also potentially get me some work.

With that said, over the past..... few days I've been creating some random props that will eventually tie into a scene which I plan on creating later down the road.


1400 tris


Low poly: 416 tris
High Poly: 2222 tris


2468 tris

First one is rendered, other 2 are viewport shots. Going to probably work on the trolley a bit more, at least the back panel.

Been finding myself spending more time on personal projects than relaxing and playing some games. Time to fire up BC2.
General
    TO Jam 2010
3 commentsPosted: 4 months ago
It still hssn't really hit me that school ended on Friday, maybe because I never actually left he school until 11PM last night.

Right after my last exam on friday, at 3PM, right in the same room, in the same building, I moved about 2 seats over and started working against the clock to create a game by Sunday at 8pm for the annual TOJam.

Our goal: Show our teachers that we can make a game which is better than the one we spent an entire semester working on(it's still not finished, btw) and only have 5 people workin on it, rather than ~100.

We had 5 people on our team: 2 programmers(including myself), and 3 artists, sounds were created by a guy floating around(floater) who was helping everyone.

Story:

After we finished our exams, we went out to grab some food for a few minutes before coming back to get started on the game as there were still people in the class finishing their exams. At around 4 o'clock we sat back down at the same desks and began the game we'd been planning for about a week.

Because we have a few smokers on our team, we ended up going out every hour or so for a smoke, and a small break. Seemed harmless enough, we were expecting to finish everything on time, as we thought our game was small.

We all spent the first night awake, just craming in the assets for the game. Our character artist/animator finished the character & its animation cycles pretty early that night actually, and they were some pretty amazing animations i must say. Other small assets were also completed by our prop artist, but we also kep coming up with more things to be completed. The Level Designer spent a long time working on the level. The game is 2D, but the map is MASSIVE in comparison to the size of the player. The map is exactly 3,200 pixels wide, and 48,000 pixels in height, and while it is grayscale, the artist had to add different layers(background, mid ground, foreground etc) so it took a while to get that all done. Actually, the final version of the level was handed to the programmers within the last 2 hours of development.

During that first night, one of our teachers, who was also participating in the event, had already finished the programming for his team, so he had floated his way to help us out with our programming. I'm still fairly new at programming, so a lot of what was being done was way out of my knowledge range, which is why i let the lead programmer deal with the code features of the game, while I tackled some of the events which occured during the game and other things which I could actually pogram.

We were the only people in our room(out of other 20(?) people) who had actually styed the night, so we had the entire room to ourselves. We decidied to turn of the lights so tthat we would all feel like we're at home. Just darkness and the light from the monitors. We were pretty energized on the first night, at least until around 5am when things started to get a little crazy. We went to take a 'break', but really we just ended up lying on the floor near the door talking about what it would be like to play a game where your character is a floor(patent pending), and other random shit while we had The Final Countdown playing on one of our computers. People were walking by the doors and giving us funny looks.

After a while of talking out of our ass, the teacher that was helping us showed up and we headed out to see if we'd get some breakfast. We walked about a block away into a 24-hour grocery store, looked at a bunch of food, but nobody ended up buying anything. We then headed back to the school and started wondering whether Tim Hortons was open that early in the morning, spent about 10 minutes arguing that with eachother, then we split up with 2 people going there and the rest of us went in and got back to work.

At around 11am one of the companies sponsoring the event(Get Set Games who also competed) brought in a bunch of bagels for us to breakfast on, so that solved our issues of breakfast, it just took a bit longer than we had hoped.

After about 1pm that day, 2 of our artists went home to shower and catch up on some sleep for a few hours, and came back around 7 o'clock after we spent hours trying to call them because they said they'd be back earlier. The rest of us stayed there working. Our prop artist stayed behind and worked on some more props for the animator to animate when(if) he returned. After racking up lots of calls on their phones, they finally picked up to let us know they were on their way. One of them arrived pretty fast, the Level Designer took another hour or so to show up because he lives farther, so the prop artist ended up going home for the night because he was taking a while to show up.

That night, after working for a while, our teacher took us out to a bar about a block away and bought us some drinks. We didn't drink much since we were all running on fumes, and we didn't want to pass out the night since we still had a lot to do. We did slow down a bit though. After getting back, we tried to get a couple of hours of sleep. One of the guys managed to do so, I just couldn't comfortably fall a sleep though, so that was short-lived.

The next morning during one of our "breaks" we went to Tim Hortons to get a quick breakfast, then after that it was just crunch time. We were hoping that we'd finish the game pretty early so we have some breathing time, but it was a tad different that than. We spent the entire day just finishing the game. Time basically flew by as we crammed as much stuff into the game as we could to get it working before deadline. Art-wise, all we had to do the last day was fix some animations, finish the level and create the menu system/GUI. Code-wise, we had to fix lots of bugs with collision, movement and place the rest of the assets into the game.

The last hour of the competition was spent doing QA. It was the first time we actually were able to play through the entire game. Bugs were being reported left and right as we tried to fix the major gameplay ones before the deadline. We ended up removing some obstacles for now because we didn't have time to fix the problems they were causing.

The final version of the game was compiled while they did the 10 second countdown, it was a very close call.

After the deadline was reached, everybody stopped and went outside for some celebratory pizza and a raffle, then it was time to play the completed games. I managed to play about one or two games before I headed home to catch a shower and some sleep which I hadn't had all weekend.

All in all, it was an awesome experience and challenge. Chances are, we might be doing this again next year, but hopefully we'll make a smaller game haha.

PS: EP Daily will be doing a segment on the event, one of the reporters was there last night before the deadline, so be sure to keep an eye on that.

PPS: We have until friday to hand in the finalized version of the game, which is what we will be doing. Once it's done, I'll post it in my profile.
Working at Autodesk...sort of
0 commentsPosted: 8 months ago
So today was the start of my second semester, and the start of classes in a New building. Less than a block away from our main campus is an Autodesk building(click) and our school has taken over the 2nd floor of the building for the Game Design courses. It's a very nice building, quite stylish on the inside. They have a showcase in the main lobby with various things including an Oscar which was awarded to the studio for a short animation they created.

They also have new computers with Windows 7(they are apple-based, but they are fucking monsters):

4x Intel Xeon 2.33ghz Quad Core (16 cores total)
12gb DDR3 RAM
4x GeForce 9800 GT w/ 1gb VRAM (4gb total)

Sounds powerful as hell, but the video cards are a waste imo as they don't seem to run Crysis well(game didn't seem to recognize all 4 cards) and 3ds max lagged a bit when animating. Still pretty fucking awesome though.
Christmas Shopping
4 commentsPosted: 8 months ago
I'm sure I'm not the only one who has spent their life savings this Christmas getting gifts for others. Besides all the christmas gifts for other people, I think i've spent more money on myself than anybody else haha. Since I wasn't prepared for Valve's Black Friday sale, I made sure I was prepared for their Christmas sale, and I wasn't disappointed. I've never purchased so many games in such a short period of time before.

Budget: $168.04
Money Spent: $142.39
Amount of Games purchased: 31

I'd call it a successful holiday season.
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Biography
ID: 41348
Joined: 5 years ago
Location: Brampton, Canada
Customization/Dev Skills: Coding/Scripting, Compiling, Graphic Design, Mapping, Modelling, Motion Graphics, Texturing
Alignment: Chaotic Evil
Consoles Owned: ?
Games Played: CS:S, HL2DM, HL2, DODS, BF2, HL, SOURCE, INS, GMOD, UT3, RO, L4D, BSHCK, HL2:EP2, PRTL, TF2, COD4, GW
First Game: Tetris
Favorite Game: Super Mario World
Favorite Weapon: AWP
Favorite Map: 3stories2005
Coke Or Pepsi: Coke
Cat Or Dog: Dog
Sonic or Mario: Mario
FPS Hero: Gordon Freeman
Gamer Type: Regular
Favorite Quote:

SGT_kick_ur_ass: mahfucka i got cs5
FPSB | Ŕєγώєŕ (2): mah fucka gonna give me links
SGT_kick_ur_ass: http://alolololol.com
SGT_kick_ur_ass: fah dollah
FPSB | Ŕєγώєŕ (2): is it pr0
SGT_kick_ur_ass: master collection foo
SGT_kick_ur_ass: still downloadin
FPSB | Ŕєγώєŕ (2): WTF DOES THAT MEAN
SGT_kick_ur_ass: ITS FOR FUCKIN MASTAS ONLY
FPSB | Ŕєγώєŕ (2): HOLY SHIT
FPSB | Ŕєγώєŕ (2): KING ONE
SGT_kick_ur_ass: THE ONLY REASON UR GETTING IT IS CUZ I DEEM YOU WORTHY
FPSB | Ŕєγώєŕ (2): JUST LIKE PETER
SGT_kick_ur_ass: BUT BARELY
FPSB | Ŕєγώєŕ (2): NO
FPSB | Ŕєγώєŕ (2): BECAUSE I GAVE U AC2
FPSB | Ŕєγώєŕ (2): But anyway
FPSB | Ŕєγώєŕ (2): "I'm going to go to a ghetto and say the you know what word"
FPSB | Ŕєγώєŕ (2): comes back dressed as a king
SGT_kick_ur_ass: lmfao
FPSB | Ŕєγώєŕ (2): "They respected me"
Homepage: http://www.briandocouto.com
Server IP: 69.13.214.143:27015
No Blurb
Computer Specs:


  • Case: Apevia Silver X-Cruiser ATX Case

  • Power Supply: Corsair VX550W 550W ATX

  • Motherboard: ASUS P5Q Pro ATX LGA775 DDR2 2PCI-E1 2PCI SATA2

  • CPU: Intel Core 2 Quad 2.6Ghz

  • RAM: G.Skill 2x2GB Dual Channel DDR2

  • Video Card: Visiontek Radeon HD 4870 512mb GDDR5

  • Mouse: Logitech G5 Gaming Mouse

  • Keyboard: Saitek Eclipse Keyboard

  • Speakers: Logitech X-540 5.1 Surround Sound

  • Monitor: 22in LCD Widescreen Samsung Syncmaster 8000:1 2ms 1680x1050

  • Hard Disk: Western Digital Caviar 640gb 7200RPM


Steam Card
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11 days ago
serialmapper



Please erase the profile "orgasm provider" because that guy had stole my password and trashed all my map submissions.
thank you!

serialmapper
21 days ago



Posted by orgasm provider

Hey fuckface!!! suck my dick!!!!!! SGT_Kiss_my_Ass

The hell is your problem?


mmm pimpalicious
22 days ago
orgasm provider



Hey fuckface!!! suck my dick!!!!!! SGT_Kiss_my_Ass

orgasm provider
23 days ago
Jecht290



Hello, I have been having a problem with assessments and posting comments on submissions. It keeps saying "Query has failed for 'post'. And for a large number of other things it says "You do not have access to this". I can assess and score a submission but my comment doesn't quite go through. Please help?

- Thank you.


Assassin's Creed. Yeah.
2 months ago
DJAtonement



Would this be Exemplary Feedback?

de_judge Feedback

It's over 9000?
2 months ago



Farewell... :(


Moderator
2 months ago
Lost



Public posting seems to be disabled on the mapping dept page.


Sam, get some sleep. You're very tired.
2 months ago



Hi, are these EF?

#1
#2

Thanks and cheers.


Whataya want from me?
2 months ago
Bower Ranger!



Is this Exemplary Feedback?

Clicky Clicky.


FPSBananna's Resident Jesus.
2 months ago
Lost



Any affects of that earthquake 10 minutes ago up north in your area?

Love em myself heh.


Sam, get some sleep. You're very tired.
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