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TasterBee
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Bananite

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-943 points

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0 exemplary posts

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Joined 22 Jan 2008

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Offline for 3 months
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ID: 324089
Joined: 3 years ago
Location: USA
Customization/Dev Skills: Other/Misc
Alignment: Lawful Good
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Posts343
Assessments18
DropBox files2
2 years ago



You are a idiot you given 1...


Dude. Riped Banana.
2 years ago



Reported and blocked you. We don't want people like you on FPSB.


Pardoned after a year
2 years ago



Hey retard, you were supposed to rate my model based on the texture, model quality and realism.

I don't need your opinion about it.


Jazzy
2 years ago
Blandr3ws



Eyup chuck.
With the police car thing..just grab a free model off the net and compile it as a prop...like http://www.turbosquid.com/3d-models/3d-low-poly-police-car-escocity-model/401377

Sorry i never got round to that tutorial..it's cos i never managed to get a playermodel compiled myself haha...

If i get some freetime i'll compile you a police car seeing you donated all those points :)

Any luck on your npc replacement?


Bananite
2 years ago



Hey!
fix your assesment here.
the reason is stupid.

2 years ago



What are the points for?


Turbosmooth dat shit.
2 years ago
Mastergun



Hey if your interested in joining a studio send me a message for more info


run, gun, reload
2 years ago
Blandr3ws



Hmm i just wrote a big ass post on your police modelling problem but it's disappeared cos i wasn't loggin in..
Well basically you need to use the XSI Mod Tool to import and export smds which are then compiled into the final .mdl to be used by the game :)
Probably the most useful tut. would be:
http://developer.valvesoftware.com/wiki/Replacing_HL2DM_player_models_with_XSI_Mod_Tool
Hope that helps :)


Bananite
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