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ncyphe .
Future game dev, in study
Ranked 1066th ( 3) with 1,763 points. 1 points behind bombtrack .

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Status
-.- . . z z Z Z
Offline for 12 hours
Exit point: DevHub > Studios > NT Studios
Xfire: ncyphe
Steam ID: ncyphe
TodoList
 
Biography
ID: 271109
Joined: 10 months ago
Location: Texas, United States
Customization/Dev Skills: Mapping
Alignment: Lawful Neutral
Consoles Owned: PlayStation 2, Game Boy Color, Nintendo 64, Super Nintendo
Games Played: BF2, SOURCE, BF1942, PRTL, TF2, KPC, WOW
First Game: Duke Nukem 3D
Favorite Game: Half-Life series, of coarse
Favorite Weapon: Portal Gun
Favorite Map: PL_Goldrush
Coke Or Pepsi: Coke
Cat Or Dog: Cat
Sonic or Mario: Mario
FPS Hero: Gordon Freeman
Gamer Type: Regular
Favorite Quote:

Like a drill, "with each revolution, [the human race] pushes forward one bit." --Tengen Toppa Gurren Lagann
Homepage: http://ncyphex.awardspace.us
Server IP: 69.13.214.143:27015
I must say, when it comes to mapping, I can be a bit picky. If I don't like how the map is coming, I'll trash it in favor of a different theme.

Ultimately, my slow release schedule is affected by this. I do see many maps out there that lack the kind of detail I look for that make me think, "Hey, I've made many maps that look like that one, why don't I ever release one at that stage of development." But, ultimately, I always fall back to my roots. I believe in quality over quantity.

I believe in providing fun game-play and fun maps that let players have a fun time. Ultimately, I guarantee that any map I've released, I will have spent plenty of time considering whether I put my all into it or not.

I've started dozens of maps, damn near finished 4 of 'em, and ultimately have only released a few to the public.
Computer Specs:

Check my xFire profile
Xfire Rig Information
Latest Submission
Scurity Conduit1 month ago


Tutorial Popularity


Post Volume
Latest Visitors
Section Subs
Posts153
Stamps11
Assessments9
Maps3
Prefabs2
Threads2
Tutorials2
WiP2
Projects1
Textures1
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jumpyg1258 .
Libertarian | Y2M
Posted 19 days ago
Hey just wondering if youre still working on those HUD Icons since they are broken. I would do it myself if I knew how to change reflectivity. Thanks.
- Libertarian
Eagle. .
I herd u liek mudkips | Y2M
Posted 22 days ago
Hi there
.
Mappin' for life | Y2M
Posted 1 month ago
Check this out
core_grandPower_beta
.
The Uber Creator! | Y2M
Posted 2 months ago
Posted by Fearlezz

Use the command, cl_drawhud 0 and r_drawviewmodel 0, To get a clean screen to take shots of your maps

SV_Cheats needs to be set to 1
ncyphe .
Future game dev, in study | Y2M
Posted 2 months ago
Posted by Fearlezz

Use the command, cl_drawhud 0 and r_drawviewmodel 0, To get a clean screen to take shots of your maps


OOH!!!
Thank You! Thank You! Thank You!
Couldn't remember the commands to do that, so I just winged it. I'll be updating the screenshots when I get time.
.
Mappin' for life | Y2M
Posted 2 months ago
Use the command, cl_drawhud 0 and r_drawviewmodel 0, To get a clean screen to take shots of your maps
::
Admin Bananite | Y2M
Posted 2 months ago
The authors of the custom textures you've used for your map must be listed in the authors field, even if they weren't involved in the process of the map creation.
Ashigak .
CHIMPs | Y2M
Posted 3 months ago
Hey, thanks for the review. I understand what your saying about the usefulness of it but when I first started mapping, it took me aaaaaages to find anything on how to even create any water what so ever. FPSBANANA was a top tutorial place on google so I thought I'd help everyone else out with knowledge that took me a long time to find.
Thanks,

Ashigak
ncyphe .
Future game dev, in study | Y2M
Posted 4 months ago
Posted by Bun

Love your koth prefab, used it in my map. <3

Thank you, remember to assess the prefab, please.

And thank you for your credit, as I made it optional for this prefab. Good luck with the success of your map.
.
Burn baby, burn! | Y2M
Posted 4 months ago
Love your koth prefab, used it in my map. <3
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