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Ranked 1467th ( 4) with 1,283 points. 3 points behind wetmatches16 .

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Exit point: Forum > CS - Counter-Strike > Mapping
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ID: 144467
Joined: 2 years ago
Location: Unknown
Customization/Dev Skills: Mapping
Alignment: Lawful Good
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Posts982
Maps1
Threads1
Page of 4   1 2 3 4 Next Page
IKYFY .
Beware! Examination is near! | Y2M
Posted 26 days ago
I have re-instal the cs and compile....AND IT WORKS! thx a lot!
- Beware! Examination is near!
IKYFY .
Beware! Examination is near! | Y2M
Posted 27 days ago
Ok im gonna try it...

but before it, im gonna try to fix my vhe configuration, maybe the vhe has bugs/error or maybe the counter-strike data itself has an error or has a bug...
- Beware! Examination is near!
IKYFY .
Beware! Examination is near! | Y2M
Posted 27 days ago
I already do it but still i cant play it....

you didnt used underscore( _ ) to seperate the words, did you?
- Beware! Examination is near!
IKYFY .
Beware! Examination is near! | Y2M
Posted 27 days ago
I have re-download the map and compile it...

but, when just it about to load the map, an error comes out and says that the map was not found...

ouwh...
- Beware! Examination is near!
IKYFY .
Beware! Examination is near! | Y2M
Posted 27 days ago
Ouwhh...sorry...
- Beware! Examination is near!
IKYFY .
Beware! Examination is near! | Y2M
Posted 27 days ago
I know...when i compiled your map, it still giving me the bad surface error...THEN i renamed it to>>>>aim_m4a1_spacebattle_ikyfy....
i think it should be the same as your compiled map before
- Beware! Examination is near!
IKYFY .
Beware! Examination is near! | Y2M
Posted 28 days ago
Hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\zhlt\hlrad.exe "d:\program files\valve hammer editor\maps\aim m4a1 spacebattle_ikyfy"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'D:\zhlt\lights.rad']
[59 texlights parsed from 'D:\zhlt\lights.rad']

392 faces
Create Patches : 2138 base patches
0 opaque faces
34688 square feet [4995188.00 square inches]
7 direct lights

BuildFacelights:
(7.67 seconds)
visibility matrix : 0.3 megs
BuildVisLeafs:
(0.30 seconds)
MakeScales:
(0.22 seconds)
SwapTransfers:
(0.02 seconds)
Transfer Lists : 367244 : 367.24k transfers
Indices : 132820 : 129.71k bytes
Data : 1468976 : 1.40M bytes
GatherLight:
(0.03 seconds)
FinalLightFace:
(0.27 seconds)
8.70 seconds elapsed

----- END hlrad -----
- Beware! Examination is near!
IKYFY .
Beware! Examination is near! | Y2M
Posted 28 days ago
Hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\zhlt\hlbsp.exe "d:\program files\valve hammer editor\maps\aim m4a1 spacebattle_ikyfy"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 101 (0.02 seconds)
BSP generation successful, writing portal file 'd:\program files\valve hammer editor\maps\aim m4a1 spacebattle_ikyfy.prt'
SolidBSP [hull 1] 154 (0.00 seconds)
SolidBSP [hull 2] 154 (0.02 seconds)
SolidBSP [hull 3] 154 (0.02 seconds)
0.13 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\zhlt\hlvis.exe "d:\program files\valve hammer editor\maps\aim m4a1 spacebattle_ikyfy"
59 portalleafs
129 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.03 seconds)
average leafs visible: 21
g_visdatasize:564 compressed from 472
0.03 seconds elapsed

----- END hlvis -----
- Beware! Examination is near!
IKYFY .
Beware! Examination is near! | Y2M
Posted 28 days ago
** Executing...
** Command: Change Directory
** Parameters: "D:\Counter-Strike 1.6"


** Executing...
** Command: D:\zhlt\hlcsg.exe
** Parameters: "d:\program files\valve hammer editor\maps\aim m4a1 spacebattle_ikyfy"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\zhlt\hlcsg.exe "d:\program files\valve hammer editor\maps\aim m4a1 spacebattle_ikyfy"
Entering d:\program files\valve hammer editor\maps\aim m4a1 spacebattle_ikyfy.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
20%...30%...60%...90%... (0.00 seconds)
CSGBrush:
30%...50%...80%... (0.09 seconds)

Using Wadfile: \counter-strike 1.6\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\halflife.wad
- Contains 5 used textures, 55.56 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_747.wad
- Contains 3 used textures, 33.33 percent of map (143 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)

added 2 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.19 mb (of 4.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----
- Beware! Examination is near!
IKYFY .
Beware! Examination is near! | Y2M
Posted 28 days ago
Hmmm....i try to compile it myself and i still got that error....

perhaps the my VHE has a bug/error?
- Beware! Examination is near!
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