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Mapping Advisers
Membership: On Request
Respect: 80.130
Fun: 99.757
This is a club for members who give advice and mapping help on the forums. We accept members on request provided that the member has shown their willingness and ability to help beginning map makers solve their problems.
Started by: Crazypip666 :
Inception: 2 years agoLast activity: 3 days ago
Updates
 
Update Date
Test1 year ago
Test1 year ago
Help Threads and Member Discussions
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ThreadLast PostPosts
Need Fonts?
Now You Got 'em!
2 years ago
by TheDark
35
Photoshop Brushes
List of sites and custom made ones
2 years ago
by MopyDud3
13
Texture Help!
Need to recreate damaged ivory...
4 months ago
by Mr.Fail
6
4 months ago
by cheppa
5
My First Works + Where Next?
New to PhotoShop and would like advice
4 months ago
by gameripper
13
4 months ago
by Mr.Fail
6
Preset Brush Packs/Fonts *DONE
So you don't have to look ;}
4 months ago
by jason9jason
27
4 months ago
by Freaper
9
BDR The LP
The Greatest EP in the World
4 months ago
by .Sp1nn3y?
3
4 months ago
by deadman22
12
5 months ago
by Buck.
4
Opinnion?
Tomb Raider Underworld
5 months ago
by |Wesker|
11
5 months ago
by ircmaster
8
Need feedback
Look what I did!!!
5 months ago
by penguin2254
7
My Art (tBar/Sets)
My art in tBar and Sets
5 months ago
by penguin2254
7
5 months ago
by penguin2254
14
5 months ago
by mehfuz
6
Need tBar for studio
For free is it possible :D
6 months ago
by !n$pect0r
1
6 months ago
by deadman22
4
Abstract
Need some help
6 months ago
by shappier
9
224 records
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Mapping Advisers (21)
These are the people dedicated to helping here and in the forums with any and all issues related to Mapping
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Messages
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FFFFFFFFFFFFFFFFFFFFFFFFF | Y2M
Posted 3 days ago
Is it just me or has the head attachment point been removed? I was going to parent a top hat to someone's head :<
Nevermind!




Rate my subs please! | Y2M
Posted 30 days ago
Yeah tbh i didnt notice much difference. my map is kinda shaded on one half and not on the other with the odd shadow from the trees falling on the ground. No noticeable difference to warrant an increase in file size.



Lost
My name is not ALL CAPS lol. You odd ppl | Y2M
Posted 1 month ago
There will be if your going from 16 - 8. Only in contrasting areas though, if the lightings pretty uniform you wont notice much. Normally you only do it in areas where you want the crisp shadows, not in a spot that receives the same lighting all over.




Rate my subs please! | Y2M
Posted 1 month ago
Well after compiling both it changed a 17.8mb file to a 19mb file, the 19mb file only had half of it with the new lightmap, so would expect it to go to 20mb+ when fully done.

now to see if there is actually much visual difference in the shadows.




Rate my subs please! | Y2M
Posted 1 month ago
Lol true. i was more going for a percent sort of thing. the problem with test compiling is it takes a hour to do a full compile.




I have the solution | Y2M
Posted 1 month ago
Depends on the size of your map really. We cant really estimate the amount. Just do some test compiles with it.




Rate my subs please! | Y2M
Posted 1 month ago
Anyone know how much doubling my lightmap scale would increase file size by? thats going from 16 to 8.



Ptolemy
We're Hopelessly Blissful and Blind | Y2M
Posted 1 month ago
Requesting membership.

~Ptolemy




Rate my subs please! | Y2M
Posted 2 months ago
Posted by Lost

Posted by Vilham

Any ideas as to why every areaportal in my map is leaking all of a sudden? There are absolutely zero leaks for the majority of them, and the 2 new ones ive added Im pretty sure don't have leaks.

Suggestions?
Use the visgroups option in hammer, turn everything off first, then turn the world geometry one on and then under it turn off displacements.

You should see the gaps pretty clearly then. As whats left on your screen is all that will be used to check for leaks and VVIS calculations.

Haha that happened to be the problem. I had turned off some of the visgroups, only had nodraw, sky and areaportal. For some reason that created those errors when compiling.



Lost
My name is not ALL CAPS lol. You odd ppl | Y2M
Posted 2 months ago
Posted by Vilham

Any ideas as to why every areaportal in my map is leaking all of a sudden? There are absolutely zero leaks for the majority of them, and the 2 new ones ive added Im pretty sure don't have leaks.

Suggestions?
Use the visgroups option in hammer, turn everything off first, then turn the world geometry one on and then under it turn off displacements.

You should see the gaps pretty clearly then. As whats left on your screen is all that will be used to check for leaks and VVIS calculations.
Page of 107   1 2 3 4 ... 105 106 107 Next Page