Username:
Password:
Register or Reset Password
Remove the ads!
Mapping Advisers
Membership: On Request
Respect: 83.197
Fun: 99.898
This is a club for members who give advice and mapping help on the forums. We accept members on request provided that the member has shown their willingness and ability to help beginning map makers solve their problems.
Started by: Crazypip666 :
Inception: 1 year agoLast activity: 1 day ago
Updates
 
Update Date
Test8 months ago
Test8 months ago
Discussions
Thread Posts Views Last Post
Poll
58066 days ago
by Buttons
512,5491 month ago
by drimp
147852 months ago
by Lost
54902 months ago
by volcomchamp
43972 months ago
by presumeddead
32612 months ago
by defc0n
171,3352 months ago
by Third Eye
Poll
322,2213 months ago
by clownfart
131,2204 months ago
by Dr_Sadako
Done
56274 months ago
by Ramaq
25004 months ago
by greyfrog_design
111,2005 months ago
by Lost
Done
Poll
71,0459 months ago
by Lost
Done
61,04711 months ago
by Lost
59571 year ago
by manslayer111
Members (12)
Messages
Page of 91   1 2 3 4 ... 89 90 91 Next Page
.
http://www.fpsbanana.com/maps/64134 | Y2M
Posted 1 day ago
If anyone has time, could they assess my map

aim_crooked_b1
.
http://www.fpsbanana.com/maps/64134 | Y2M
Posted 6 days ago
Anyone know the problem?

clicky
Buttons the Cat .
so i herd u liek mudkipz... | Y2M
Posted 6 days ago
I know this has been answered already, but I can't seem to find it anywhere. How do I make it to where when you pass through a door or when you spawn, you spawn without weapons? I'm making a map with weapon spawning and I want to know how to do this ^__^
- so i herd u liek mudkipz...
.
Rate my subs please! | Y2M
Posted 7 days ago
Dunno what happened, but i just opened Pakrat and this time scan and auto worked, so i deleted everything I had added myself and scan/auto and saved and now the map is fine I think.
- Rate my subs please!
.
Rate my subs please! | Y2M
Posted 7 days ago
Posted by Lost

Posted by Vilham

So I pakratted the models mdl, dx80.vtx, dx90.vtx, sw.vtx, vvd, xbox.vtx for all the models and vmts and vtfs for all the models but ingame all the custom models just show their wireframe with no skins on. Any help quickly would be greatly appreciated.


Error: Material "models/props_fields/grain_long_v1" uses unknown shader ")"

or

KeyValues Error: LoadFromBuffer: missing { in file materials/models/ricochet/rc_milkcan.vmt

Thats the error it shows for every model.
You .vmt file is wrong, there should not be any )('s whatsoever in there, just the standard

Shader Name
{
Para / Values
}

Must be pakrat doing something wrong coz these
models are the ones from:

Valve dodforum
- Rate my subs please!
:
One Of The Last Classic Romantics... | Y2M
Posted 7 days ago
Posted by Vilham

So I pakratted the models mdl, dx80.vtx, dx90.vtx, sw.vtx, vvd, xbox.vtx for all the models and vmts and vtfs for all the models but ingame all the custom models just show their wireframe with no skins on. Any help quickly would be greatly appreciated.


Error: Material "models/props_fields/grain_long_v1" uses unknown shader ")"

or

KeyValues Error: LoadFromBuffer: missing { in file materials/models/ricochet/rc_milkcan.vmt

Thats the error it shows for every model.
You .vmt file is wrong, there should not be any )('s whatsoever in there, just the standard

Shader Name
{
Para / Values
}
- One Of The Last Classic Romantics...
.
Rate my subs please! | Y2M
Posted 7 days ago
So I pakratted the models mdl, dx80.vtx, dx90.vtx, sw.vtx, vvd, xbox.vtx for all the models and vmts and vtfs for all the models but ingame all the custom models just show their wireframe with no skins on. Any help quickly would be greatly appreciated.


Error: Material "models/props_fields/grain_long_v1" uses unknown shader ")"

or

KeyValues Error: LoadFromBuffer: missing { in file materials/models/ricochet/rc_milkcan.vmt

Thats the error it shows for every model.
- Rate my subs please!
.
<3 Kokoro | Y2M
Posted 8 days ago
Posted by Lost

Posted by KaT_FisH

You need to pakrat all the files vilham =)

Does anyone know how to make a brush fade out, or vanish with effect?

I want a secret passageway to appear either with a trigger or just moving near to the wall where it is.

In a way that makes it appear as if a flash of light kind of effect or, just it slowly fades in as you get near it.

Can anyone help me achieve this?
Func_brush with render settings or simply a func_lod with fade distances? combine with an env_screenoverlay? (check entity name).

Theres another way but I just can't think of the names atm...


I decided to use a Func_Brush that disables, but to make things more dramatic I added some lightning sparks, and because the map uses HDR I cranked up the exposure minimum and maximum to give a bright blinding flash effect. I also used some sounds and an env_shake.

It works nicely!

Thanks for the input even still though, I might use those methods later in the map =)
:
One Of The Last Classic Romantics... | Y2M
Posted 8 days ago
Posted by KaT_FisH

You need to pakrat all the files vilham =)

Does anyone know how to make a brush fade out, or vanish with effect?

I want a secret passageway to appear either with a trigger or just moving near to the wall where it is.

In a way that makes it appear as if a flash of light kind of effect or, just it slowly fades in as you get near it.

Can anyone help me achieve this?
Func_brush with render settings or simply a func_lod with fade distances? combine with an env_screenoverlay? (check entity name).

Theres another way but I just can't think of the names atm...
- One Of The Last Classic Romantics...
.
<3 Kokoro | Y2M
Posted 8 days ago
You need to pakrat all the files vilham =)

Does anyone know how to make a brush fade out, or vanish with effect?

I want a secret passageway to appear either with a trigger or just moving near to the wall where it is.

In a way that makes it appear as if a flash of light kind of effect or, just it slowly fades in as you get near it.

Can anyone help me achieve this?
Page of 91   1 2 3 4 ... 89 90 91 Next Page
Add Message
You must login or register to access this!