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Mapping Advisers
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On Request
Respect: 83.197
Fun: 99.898
This is a club for members who give advice and mapping help on the forums. We accept members on request provided that the member has shown their willingness and ability to help beginning map makers solve their problems.
Started by:
Crazypip666
:
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1 year ago
Last activity:
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http://www.fpsbanana.com/maps/64134
|
Y2M
x
0
Posted 1 day ago
If anyone has time, could they assess my map
aim_crooked_b1
.
http://www.fpsbanana.com/maps/64134
|
Y2M
x
0
Posted 6 days ago
Anyone know the problem?
clicky
Buttons the Cat
.
so i herd u liek mudkipz...
|
Y2M
x
0
Posted 6 days ago
I know this has been answered already, but I can't seem to find it anywhere. How do I make it to where when you pass through a door or when you spawn, you spawn without weapons? I'm making a map with weapon spawning and I want to know how to do this ^__^
- so i herd u liek mudkipz...
.
Rate my subs please!
|
Y2M
x
0
Posted 7 days ago
Dunno what happened, but i just opened Pakrat and this time scan and auto worked, so i deleted everything I had added myself and scan/auto and saved and now the map is fine I think.
- Rate my subs please!
.
Rate my subs please!
|
Y2M
x
0
Posted 7 days ago
Posted by Lost
Posted by Vilham
So I pakratted the models mdl, dx80.vtx, dx90.vtx, sw.vtx, vvd, xbox.vtx for all the models and vmts and vtfs for all the models but ingame all the custom models just show their wireframe with no skins on. Any help quickly would be greatly appreciated.
Error: Material "models/props_fields/grain_long_v1" uses unknown shader ")"
or
KeyValues Error: LoadFromBuffer: missing { in file materials/models/ricochet/rc_milkcan.vmt
Thats the error it shows for every model.
You .vmt file is wrong, there should not be any )('s whatsoever in there, just the standard
Shader Name
{
Para / Values
}
Must be pakrat doing something wrong coz these
models are the ones from:
Valve dodforum
- Rate my subs please!
:
One Of The Last Classic Romantics...
|
Y2M
x
0
Posted 7 days ago
Posted by Vilham
So I pakratted the models mdl, dx80.vtx, dx90.vtx, sw.vtx, vvd, xbox.vtx for all the models and vmts and vtfs for all the models but ingame all the custom models just show their wireframe with no skins on. Any help quickly would be greatly appreciated.
Error: Material "models/props_fields/grain_long_v1" uses unknown shader ")"
or
KeyValues Error: LoadFromBuffer: missing { in file materials/models/ricochet/rc_milkcan.vmt
Thats the error it shows for every model.
You .vmt file is wrong, there should not be any )('s whatsoever in there, just the standard
Shader Name
{
Para / Values
}
- One Of The Last Classic Romantics...
.
Rate my subs please!
|
Y2M
x
0
Posted 7 days ago
So I pakratted the models mdl, dx80.vtx, dx90.vtx, sw.vtx, vvd, xbox.vtx for all the models and vmts and vtfs for all the models but ingame all the custom models just show their wireframe with no skins on. Any help quickly would be greatly appreciated.
Error: Material "models/props_fields/grain_long_v1" uses unknown shader ")"
or
KeyValues Error: LoadFromBuffer: missing { in file materials/models/ricochet/rc_milkcan.vmt
Thats the error it shows for every model.
- Rate my subs please!
.
<3 Kokoro
|
Y2M
x
0
Posted 8 days ago
Posted by Lost
Posted by KaT_FisH
You need to pakrat all the files vilham =)
Does anyone know how to make a brush fade out, or vanish with effect?
I want a secret passageway to appear either with a trigger or just moving near to the wall where it is.
In a way that makes it appear as if a flash of light kind of effect or, just it slowly fades in as you get near it.
Can anyone help me achieve this?
Func_brush with render settings or simply a func_lod with fade distances? combine with an env_screenoverlay? (check entity name).
Theres another way but I just can't think of the names atm...
I decided to use a Func_Brush that disables, but to make things more dramatic I added some lightning sparks, and because the map uses HDR I cranked up the exposure minimum and maximum to give a bright blinding flash effect. I also used some sounds and an env_shake.
It works nicely!
Thanks for the input even still though, I might use those methods later in the map =)
:
One Of The Last Classic Romantics...
|
Y2M
x
0
Posted 8 days ago
Posted by KaT_FisH
You need to pakrat all the files vilham =)
Does anyone know how to make a brush fade out, or vanish with effect?
I want a secret passageway to appear either with a trigger or just moving near to the wall where it is.
In a way that makes it appear as if a flash of light kind of effect or, just it slowly fades in as you get near it.
Can anyone help me achieve this?
Func_brush with render settings or simply a func_lod with fade distances? combine with an env_screenoverlay? (check entity name).
Theres another way but I just can't think of the names atm...
- One Of The Last Classic Romantics...
.
<3 Kokoro
|
Y2M
x
0
Posted 8 days ago
You need to pakrat all the files vilham =)
Does anyone know how to make a brush fade out, or vanish with effect?
I want a secret passageway to appear either with a trigger or just moving near to the wall where it is.
In a way that makes it appear as if a flash of light kind of effect or, just it slowly fades in as you get near it.
Can anyone help me achieve this?
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